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Cyaron wars
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Posted - 2013.08.02 07:17:00 -
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I like adjustments for CS, more or less. Not very comfortable with some DPS nerf though. But to be fair I would split those hulls into two different classes. I would leave claymore for example as a command ship and change role of Sleipnir making it Heavy Assault Battlecruiser or something like that. It will have a long training curve as it is now and price of it is already high enough. So we will have same thing as with thorax/maller/moa/rupture hull. To be honest I think making a Sleipnir as a links boat is waste of that ship. Right now it those type of command ships are only competitive T2 hulls, will be shame to screw them. |

Cyaron wars
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Posted - 2013.08.03 07:52:00 -
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Going through proposed changes again I see where CCP is going to. They like the idea of combat command ships like Sleipnir, Astarte etc., but they also feel that other CS must be boosted as well. So general idea is to have TWO similar platforms for each race but with different damage mods. They are trying to balance DPS/TANK on those ships by Increasing DPS on Claymore for example and Increasing tank on Sleipnir but slightly nerfing it's DPS. I have to say that no matter how you buff it, Claymore will never reach same level in PVP and DPS projection as Sleipnir does, nor will Damnation do.
My assumption is that DPS coming from Sleipnir after patch will more or less be around 600 at best, but it's tanking will be booster for around 25%. I have to admit that I am not fan of such approach. Currently combat command ships are very useful in small scale/solo PVP. They have outstanding DPS and decent tank which allows small group of people brawl with a larger one. I am afraid that in attempt to fix damnation CCP will screw absolution and it's role in PVP now, same will happen to other ships. If you will take a close look at Astarte/EOS you will see that EOS will be very nice solo brawler is it used to be back in the days, but Astarte will become a former shadow if itself. Close-range-in-your-face high dps brawler will be gone :( I would not say anything about NH/Vulture. After many attempts I was unable to make NH a decent solo boat. Fitting issues on that ship are huge. NH is the one which suffers most from fitting point of view.
As I already mentioned in my post before, why cannot we split roles on these ships? For example Thorax hull has 2 T2 versions that have completely different roles, price for those modifications are different as well. Why cannot we apply same formula to Command ships? Let's take Prophecy hull and split T2 version of it for different roles: - Damnation - Command Ship with gang links - Absolution - Heavy Assault Battlecruiser or whatever you prefer. Tweak production cost for those T2 hulls. They will be expensive but both will justify that price tag. This will create even wider variety of fleet comps for small gangs and large fleets (wonder how it will look like to field 100 Sleipnirs or Absos). |

Cyaron wars
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Posted - 2013.08.03 10:01:00 -
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Chi'Nane T'Kal wrote:Cyaron wars wrote: [command ships used like super- HACs]
And why do we need COMMAND ships for that? Even in a bigger small scale roaming gang, we're probably looking at 3 command ships for bonuses (wing + 2 squads?). In order to not lose DPS for bringing command ships in their respective roles, they need somewhat competitive DPS and of course they need a bit better survivability to not be no-brains primary. Somewhat competitive does NOT mean that it should be the best option to replace all regular DPS (i.e. in their size BCs and even navy BCs) with COMMAND ships. An all-command fleet should ideally perform significantly worse than a mixed fleet with only the required number of command ships. Anything else would clearly signal that the command ship is not a T2 ship (a.k.a. tailored towards a special role) but simply an improvement over the regular BC - which is what navy or pirate are for, not T2 specialisations.
You don't really know how CS work on field. Your Bring Wing Commander and Fleet Commander. Squad comms are filled by members with leadership 5 and that's it. But having 2 ships in same class doing same thing is ********. CCP are trying to make 2 command ships equal which I find plain stupid. Why do we need 2 ships doing same stuff? All I suggested is to leave one as command ship and boost it's tank and remove another one from CS role and make it a T2 brawler. Basically my suggestion was to leave CS as they are now :D |

Cyaron wars
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Posted - 2013.08.03 10:09:00 -
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Zamyslinski wrote:All changes are acceptable,
but theres one thing that doesnt allow me to sleep,
the CS ship models,
PLEASE either make NEW ONES (dont be lazy bastards as with new pretty 3d login screens for each expansion) or keep them like now. Sleipnir in a cane hull would make me puke, That!!! |

Cyaron wars
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Posted - 2013.08.03 13:03:00 -
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After reviewing ships with proposed PG/CPU I do not understand what is the best way to fit these ships. Sleipnir having active shield tank bonus tanks less then current one. There are some HUUUUUUUUUUUUUGE fitting issues. |

Cyaron wars
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Posted - 2013.08.03 14:59:00 -
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I do not understand purpose of Sleipnir after patch. It's meant to be booster ship but has local tank and damage bonus, but have an issue of fitting those mods. If it's meant for 1v1 then there are other ships that cost twice cheaper, need less training and do same.
Why on earth we need 2 booster ships with same bonuses per race? WHY? |

Cyaron wars
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Posted - 2013.08.03 16:23:00 -
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Wolf Ryski wrote:I'll go ahead and throw my opinion out there. As far as I'm concerned all of these "you're ruining fleet ships" people can keep crying. as a solo/small gang pilot my initial reactions to these command ship changes were "HELL YEA BABY!" but after loading the new changes into EFT to start making beast fits...this is just utter crap. http://i.imgur.com/lsS3OPC.png - Old Claymore http://i.imgur.com/BcZlMx9.png - New Claymore that a change in t2 rigs can't even touch give me my damn neuts back. The 490 dps is irrelevant and the tank/neuts more than made up for it. But now no amount of isk can make that fit work like it used to. http://i.imgur.com/jp2EMvq.png - You seriously intended the fit to look like this? or worse? 2 powers and a cpu rig to make something work that worked before without even a fitting implant. I'll take my SIGNIFICANTLY LESS DPS yet UNDENIABLY BETTER FITTING POTENTIAL old claymore over this ****. You turned the underdog into a gimped freak that thinks it can play with the big boys. and I haven't even looked at the others yet. I won't be looking for responses to this as I don't usually post on the forums, I just read the main topics and form my own opinions about what's new (which btw, again coming from a full time solo/small gang pilot, seriously thank you for the much needed buff to active tanks, much appreciated). just wanted to let you fine devs know what an amazing ship with great potential you screwed up.
Same goes for Sleipnir. Fitting issues on that ship after patch are making me very sad. Common Foz, u can do better then this. Do not touch Combat CS plz, they are good atm. After armor/shield rep patch they will become even better. |

Cyaron wars
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Posted - 2013.08.06 10:38:00 -
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Split current command ships into 2 groups: Field Command ships: - Claymore - Damnation - Vulture - Eos No change for skill requirements. Heavy Assault Battlecruiser: - Sleipnir - Absolution - Astarte - Nighthawk Leave those ships as they are just remove ability to fit links and change skill requirements to: Heavy assault cruisers 5 -> Heavy Assault Battlecruiser 1 + Racial BC 5.
Rain6637 wrote:you mean remove the bonus to links? Yes |

Cyaron wars
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Posted - 2013.08.10 08:27:00 -
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Since these CPU/PG tweaks on command ships I would like to ask CCP Fozzie to post one fit for each ship. Think it'll help all of us to understand his vision on this subject.
I would also like to know why would you need 8 for same purpose. What is the point of having 2 command ships? If we are talking about links on field, then any weapon system on those ships is irrelevant. Nobody ever fielded Damnation or Claymore for extra DPS. I doubt anybody will actually try doing that in future as well. So since guns on command ships are irrelevant then splitting them based on missile/turret/drone platforms is also a bit ********. Extra 200 dps coming from those ships in future will not make any difference what so ever. There are many ways to fit current Claymore for example with links+guns but nobody does that. Nobody fits Gyrostabs or BCUs on it, ppl prefer having PDUs for extra HP and guns are pure KMWHORING mods. You can review the killboards and see it yourselves.
I am very frustrated with such a horrible understanding on game mechanics. I am pretty sure that CCP Dev team has different EVE there, not the one we play. My last hope is CCP Rise aka kill2. He's new there so must still have some common sense left. |

Cyaron wars
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Posted - 2013.08.15 10:10:00 -
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After reviewing all ships I can say that CCP Fozzie just made Sleipnir a bit tankier hurricane. I really don't like this tbh. Solo sleipnirs are gone :( |

Cyaron wars
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Posted - 2013.08.16 17:34:00 -
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CCP Fozzie wrote:Fitting what you want on a ship is intended to take creativity and require tradeoffs. In your case I advise checking out meta modules. Switching the LSEs and DC to meta 4 and dropping to two BCUs allows your fit to work without any fitting mods or implants, even with T2 links. Add Genolution CA-1 and CA-2s and a 3% cpu implant it works with 3 BCUs.
Can you please explain why that applies only to T2 hulls while T1 have no issues with fittings? Or it's a some sort of an achievement after months of training? |

Cyaron wars
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Posted - 2013.08.16 18:18:00 -
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I am not talking about particular case, I am talking about concept that Fozzie is mentioning - Sacrifice something to get another thing. Nearly every T2 ship already has that and will face same issue in future while T1 ships can fit best mods for them. I mean guns, tank mods etc.Dual ASB cyclone has to use less fitting mods like co-processor while dual ASB claymore with T2 hams is impossible to fit even with T2 PG rig and RCU, you just won't have CPU to fit anything else. Also active tanked vagabond with 4 med slots is dumbest thing I ever seen. Also shield ships are able to fit X-large boosters while armor are limited by reps of their class like med for cruiser/BC. Same goes for Dual ASB ships vs single AAR ships. If CCP wants to keep concept of "sacrifice" running, then they should apply it to ALL ships across the board. |

Cyaron wars
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Posted - 2013.08.16 18:40:00 -
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CCP Fozzie wrote:Cyaron wars wrote:I am not talking about particular case, I am talking about concept that Fozzie is mentioning - Sacrifice something to get another thing. Nearly every T2 ship already has that and will face same issue in future while T1 ships can fit best mods for them. I mean guns, tank mods etc.Dual ASB cyclone has to use less fitting mods like co-processor while dual ASB claymore with T2 hams is impossible to fit even with T2 PG rig and RCU, you just won't have CPU to fit anything else. Also active tanked vagabond with 4 med slots is dumbest thing I ever seen. Also shield ships are able to fit X-large boosters while armor are limited by reps of their class like med for cruiser/BC. Same goes for Dual ASB ships vs single AAR ships. If CCP wants to keep concept of "sacrifice" running, then they should apply it to ALL ships across the board. It's actually been part of the original tiericide design from the start of this balance pass that T2 ships should have tighter fittings than T1, since they are built for players with higher SP. We've diluted that quite a bit by giving a HACs and Command Ships tons of fittings (probably too much but we can always go back and adjust later as needed) but I beleive the original intent has a valid basis. One of the things we look at when we design a ship is how "forgiving" it is, in piloting skill required, cost of losing it, difficulty fitting. T2 can be a bit less forgiving as long as the rewards are there for people who overcome the slight challenge of dropping a mod to Meta 3 or 4 once and awhile.
Well, I can say that even max skilled pilot cannot fit dual ASB Claymore. Not that I am stuck on particular ship, but I for example love to fly my dualasb sleipnir and engage gangs. In future I won't be able to do so even if I will spend trillions of ISK on fitting mods and implants. I admit that dualasb is kinda crap but that's only thing that keeps me alive against everything else, I would gladly fly dualrep eos or Astarte but unfortunately those ships even with rep bonus and 2x reps running cannot compete with ASB. So this patch is killing one of the best balanced solo ship ever making it yet another part in blob warfare. This is what I will never understand, you are putting 2 ships for each race doing same thing but with different guns. If we are speaking about uniqueness then why you are putting them doing same stuff? You really think anyone actually cares about links putting extra dps on field? I doubt it. Let's take Damnation with it's bonuses. Damn enyo can outdps that ship. What Damnation suppose to do in small gang? Apply it's 300 dps?? or tank them all to death? Why don't u just split them as they were before? They were not amazing but were still better compared to what they will become now. You could leave Caymore as command ship while leaving more combat role to sleipnir, you could do same to every other ship and slightly boosting armor reps for them.
Just to show you what that ship is capable off see this link and tell me if it will be able to do anything like that after you will tweak it? |
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